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Aggregate

Panel 4 Aggregate of the BEMGen tab: 4 components. Back to the component reference.

Name Nickname Kind
Single Zone Building 1ZBldg component
Single Zone per Floor Type 1ZType component
Stack Floors Stack component
Stacked Floor Zone Multiplier ZMult component

Single Zone Building

Single Zone Building icon

Component · nickname 1ZBldg · GUID 50965154-e31e-4730-b61c-15a6f40bee6f · exposure primary

The whole building as one zone, BUILDING: slabs become internal mass, walls between merged zones are discarded. Every rebuilt outdoor wall gets one centred window with the glazed area of the windows it covers.

Inputs

Name Nickname Type Access Optional Default Description
Floors F Floor list no – Floors, bottom to top.
Multipliers N Integer list yes – How many storeys each floor stands for (stacked explicitly before merging). Default 1.
Preview Location PL Vector item yes {0,0,0} Moves this component's viewport preview by this vector, in model units; the data and all outputs keep their true coordinates.

Outputs

Name Nickname Type Access Description
Building Bldg Building item The building.

Example definitions: gallery-bar.gh (canvas), open-court.gh (canvas), operating-suite.gh (canvas), radial-lobes.gh (canvas).

Single Zone per Floor Type

Single Zone per Floor Type icon

Component · nickname 1ZType · GUID 506d5037-de93-4aee-a6c4-47dcc97509e1 · exposure primary

One zone per floor entry: the storeys of entry i merge into zone E{i}. Slabs within an entry become internal mass, walls between merged zones are discarded, and floors and ceilings between entries stay between two zones. Every rebuilt outdoor wall gets one centred window with the glazed area of the windows it covers.

Inputs

Name Nickname Type Access Optional Default Description
Floors F Floor list no – Floors, bottom to top.
Multipliers N Integer list yes – How many storeys each floor stands for (stacked explicitly before merging). Default 1.
Preview Location PL Vector item yes {0,0,0} Moves this component's viewport preview by this vector, in model units; the data and all outputs keep their true coordinates.

Outputs

Name Nickname Type Access Description
Building Bldg Building item The building.

Example definitions: cafeteria.gh (canvas), foyer-halls.gh (canvas), stair-pair.gh (canvas), winged-band.gh (canvas).

Stack Floors

Stack Floors icon

Component · nickname Stack · GUID 6ce6524d-09b0-49fc-9b88-4c15bdcc8797 · exposure primary

All storeys explicit: each floor is repeated by its multiplier and stacked; inter-storey surfaces are interzone.

Inputs

Name Nickname Type Access Optional Default Description
Floors F Floor list no – Floors, bottom to top.
Multipliers N Integer list yes – How many storeys each floor stands for (repeated explicitly). Default 1.
Preview Location PL Vector item yes {0,0,0} Moves this component's viewport preview by this vector, in model units; the data and all outputs keep their true coordinates.

Outputs

Name Nickname Type Access Description
Building Bldg Building item The building.

Example definitions: branching-mall.gh (canvas), doe-atlas-map.gh (canvas), enclosed-court.gh (canvas), end-to-end.gh (canvas), linear-plan.gh (canvas), schedule-draw.gh (canvas), stepped-band.gh (canvas), terrace-row.gh (canvas).

Stacked Floor Zone Multiplier

Stacked Floor Zone Multiplier icon

Component · nickname ZMult · GUID e4b44821-c9ed-49b9-9c4e-7c08355254dd · exposure primary

Representative storeys with zone multipliers (formerly Floor Area Multiplier). Each floor type stands for N storeys; floors and ceilings are designated on the whole stack, storeys with exposed floors or ceilings (ground, roof, setbacks, overhangs) are split off as x1 storeys so exposure is never multiplied, and storeys keep their true elevations. Pieces between storeys are adiabatic.

Inputs

Name Nickname Type Access Optional Default Description
Floors F Floor list no – Floors, bottom to top.
Multipliers N Integer list yes – How many storeys each floor type stands for. Default 1.
Preview Location PL Vector item yes {0,0,0} Moves this component's viewport preview by this vector, in model units; the data and all outputs keep their true coordinates.

Outputs

Name Nickname Type Access Description
Building Bldg Building item The building.

Example definitions: care-hub.gh (canvas), court-cluster.gh (canvas), office-plate.gh (canvas), point-plate.gh (canvas), program-json-office.gh (canvas), stair-bay-bar.gh (canvas).