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Simplify

Panel 3 Simplify of the BEMGen tab: 5 components. Back to the component reference.

Name Nickname Kind
Conditioned Merge Z1c component
No Simplification Z0 component
Perimeter Core Z2 component
Semantic Merge Z1 component
Single Zone per Floor Z3 component

Conditioned Merge

Conditioned Merge icon

Component · nickname Z1c · GUID 4bf2f852-144c-4afb-8dcc-8c016787f571 · exposure primary

Merges the conditioned zones of the floor and, separately, the unconditioned ones (Z1c); a zone is conditioned when its program preset has a thermostat. Zones that share a wall merge; Join Pieces decides whether separate pieces of one class stay apart. Conditioned floor area is kept exactly. Every outdoor wall gets one centred window with the glazed area of the windows it covers.

Inputs

Name Nickname Type Access Optional Default Description
Plan Plan Plan item no – Detailed plan.
Join Pieces J Boolean item no False False: one zone per connected piece of each class. True: one conditioned and one unconditioned zone on the floor, each made of all its pieces.
Preview Location PL Vector item yes {0,0,0} Moves this component's viewport preview by this vector, in model units; the data and all outputs keep their true coordinates.

Outputs

Name Nickname Type Access Description
Floor Floor Floor item The simplified floor.

No Simplification

No Simplification icon

Component · nickname Z0 · GUID 83270abe-a13f-4f4c-a893-79739ad6e006 · exposure primary

Keeps the detailed plan's zones and surfaces (Z0).

Inputs

Name Nickname Type Access Optional Default Description
Plan Plan Plan item no – Detailed plan.
Preview Location PL Vector item yes {0,0,0} Moves this component's viewport preview by this vector, in model units; the data and all outputs keep their true coordinates.

Outputs

Name Nickname Type Access Description
Floor Floor Floor item The floor.

Example definitions: cafeteria.gh (canvas), care-hub.gh (canvas), doe-atlas-map.gh (canvas), linear-plan.gh (canvas), open-court.gh (canvas), schedule-draw.gh (canvas).

Perimeter Core

Perimeter Core icon

Component · nickname Z2 · GUID 6a86b976-c838-427f-93a7-344dcc2c18ce · exposure primary

Perimeter zones per orientation plus a core (Z2); corners split on the bisectors. Every outdoor wall gets one centred window with the glazed area of the windows it covers.

Inputs

Name Nickname Type Access Optional Default Description
Plan Plan Plan item no – Detailed plan.
Depth D Number item no 4.57 Perimeter zone depth, m.
Preview Location PL Vector item yes {0,0,0} Moves this component's viewport preview by this vector, in model units; the data and all outputs keep their true coordinates.

Outputs

Name Nickname Type Access Description
Floor Floor Floor item The simplified floor.

Example definitions: enclosed-court.gh (canvas), end-to-end.gh (canvas), operating-suite.gh (canvas), point-plate.gh (canvas), stair-pair.gh (canvas), stepped-band.gh (canvas).

Semantic Merge

Semantic Merge icon

Component · nickname Z1 · GUID 7d36f1d3-2708-4b69-b1a7-cf294c186e9a · exposure primary

Merges zones of the same space type that share a wall (Z1); Join Pieces decides whether separate pieces of one type stay apart. Every outdoor wall gets one centred window with the glazed area of the windows it covers.

Inputs

Name Nickname Type Access Optional Default Description
Plan Plan Plan item no – Detailed plan.
Join Pieces J Boolean item no False False: one zone per connected piece of each space type. True: one zone per space type on the floor, made of all its pieces.
Preview Location PL Vector item yes {0,0,0} Moves this component's viewport preview by this vector, in model units; the data and all outputs keep their true coordinates.

Outputs

Name Nickname Type Access Description
Floor Floor Floor item The simplified floor.

Example definitions: court-cluster.gh (canvas), foyer-halls.gh (canvas), program-json-office.gh (canvas), radial-lobes.gh (canvas), stair-bay-bar.gh (canvas), terrace-row.gh (canvas).

Single Zone per Floor

Single Zone per Floor icon

Component · nickname Z3 · GUID 4ff83222-5b7d-4d1b-8f26-fd580893a5db · exposure primary

The whole floor as one zone (Z3). Every outdoor wall gets one centred window with the glazed area of the windows it covers.

Inputs

Name Nickname Type Access Optional Default Description
Plan Plan Plan item no – Detailed plan.
Preview Location PL Vector item yes {0,0,0} Moves this component's viewport preview by this vector, in model units; the data and all outputs keep their true coordinates.

Outputs

Name Nickname Type Access Description
Floor Floor Floor item The simplified floor.

Example definitions: branching-mall.gh (canvas), gallery-bar.gh (canvas), office-plate.gh (canvas), winged-band.gh (canvas).